Ratom, ever foolish and arrogant, turned the bag inside-out to study how it worked. Found by the Mage Ratom in the land Ione that once sat in Farr's northeast corner, the key first manifested itself as a bag capable of holding its own weight one million times over. The is a mentioning of the 3rd key is in one of the books that you can read in the game, the book is called "The Three Keys", and goes as following: "The Un-named key, sometimes called 'Ratom's Horrible Bag' was used only once. The island where you are suppose to find the 3rd lost key! (the first key being the 'Tesseract Key' that you can find in the game, giving you the option to travel in the Astral Dimension, the 2nd key is still unknown). Entire parts of the game were removed, such as the Island of Ion. You can find all sorts of quest items throughout the game, though you will not be able to do a thing with them. Therefore, a lot of things were missed, not finished, left half done. Estimated Playtime: from 1h00 to many hours.As you might already know, the Dreamer's Guild went out of business while making the game, and towards the end, had to release it quickly in order for it to be released at all.The game is named after and in tribute of the USMC famous hymn.The game's event and cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.Watch your supply assets, as early success may easily outrun your capacities in the logistical nightmare of Mexico in the early 19th century. As the USA, losing regular army units will seriously affect the anti-war sentiment at home. Be careful of the potential weakness of some quality but small units.And the US Navy dominates the seas, giving a sizable strategic advantage. The starting forces are small initially, but supplemented many Volunteers and further reinforced by regular Army units. This anti-war sentiment is represented in the game and shall be carefully watched. The USA must advance and eventually conquer Mexico City before the Whig opposition to the war forces a negotiated peace.They receive only a small number of reinforcements and must hold desperately against the onslaught and superior morale of their enemy, hoping to gain enough time for America's internal politics to disrupt and eventually end the war. ![]()
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